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Search results

  1. Keldeo

    Double-Take Mafia

    (apologies for the late update, I've been a little under the weather lately) As RedneckPhoenix walks away, sanderidge and Stryke exchange knowing looks. "So you two were behind those posters!" Butterfree says. "Here's how it's gonna go down," Stryke says. "You two can't touch us. In the...
  2. Keldeo

    Double-Take Mafia

    72 hour extension. If there's no votes by then, no one will be lynched.
  3. Keldeo

    Double-Take Mafia

    The next day's newspaper headlines read: EIFIE GOES Local woman wins lengthy overseas trip The few townspeople still willing to discuss the mysterious flyers regard each other suspiciously. It looks like someone else won't be around.
  4. Keldeo

    Double-Take Mafia

    The requisite crowd of people gathered around the fight is more a half-circle chanting, "Go Eifie!" "Okay, fine, I surrender," says RedneckPhoenix. "Go Eifie!"
  5. Keldeo

    Double-Take Mafia

    Forgot to clarify: discussion may continue as normal, so you can post things besides a vote for RedneckPhoenix or Eifie.
  6. Keldeo

    Double-Take Mafia

    "It's time to duel!" In the midst of conversation, a fight breaks out! The day's duration and vote count have been reset. Votes may only be cast for RedneckPhoenix or Eifie today. 96 more hours for discussion.
  7. Keldeo

    Double-Take Mafia

    Just a heads-up that I won't be able to update tonight or tomorrow, so the deadline's extended until around 5:30 pm PDT on July 27, a little over 46 hours from this post.
  8. Keldeo

    Double-Take Mafia

    The person loses one ability.
  9. Keldeo

    Double-Take Mafia

    The townspeople return to the square for what seems another totally normal morning, until someone notices that one person is missing. Upon further examination, the townspeople find another paper haphazardly pinned to the bulletin board, underneath the daily flyer. It's written in Flora's...
  10. Keldeo

    Double-Take Mafia

    The discussion remains inconclusive as night falls on the town. No one died. It is now Night 2. 48 hours for night actions. (Also, if you are having trouble with activity and would like the day phases to be longer, or you think they're too long and want them to be shorter, please let me know...
  11. Keldeo

    Double-Take Mafia

    The sun rises on, unsurprisingly, another flyer detailing another ability. A quick headcount reveals everyone is still present, however.
  12. Keldeo

    Double-Take Mafia

    A few clarifications: - No ability has the exact same flavor name as another in this game and anyone who loses an ability in the night will also be notified. - Any killing actions are resolved at the end of the night, so night actions will complete even if the owner loses the ability in the...
  13. Keldeo

    Double-Take Mafia

    The discussion continues, but no clear suspects emerge. The townspeople mill about the square some more before walking back to their homes for the night. No one died. It is now Night 1. 48 hours for night actions.
  14. Keldeo

    Double-Take Mafia

    In the morning, another mysterious flyer appears, even before the earliest wakers check the bulletin board. As the townspeople congregate in the square, someone strikes up a discussion...
  15. Keldeo

    Double-Take Mafia

    Quick night phase extension because I'm still waiting on a couple more actions. You can also tell me if you don't want to do anything tonight.
  16. Keldeo

    Double-Take Mafia

    At the end of another normal day, a flyer appears on the town bulletin board. The strange message brings about some discussion, but no one will admit to posting it. The villagers head to bed, confused but not yet fearful.
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